NEPTUN Biography



CHRIS BEISER, Inventing the Future




Major: Computer Science

College/Employer: NEU

Year of Graduation: 2017

Picture of Chris Beiser

Brief Biographical Sketch:

Chris Beiser is an interactive system designer and CS student from Philadelphia. He's previously built software for Apple and PayPal. He spends most of his free time roaming the streets of Boston, reading, and getting emotional about fonts.



Past Classes

  (Look at the class archive for more.)


Why Some Things Suck (and others are good) in Spring Splash 2017
Have you ever pushed on a pull door, or struggled to figure out how to turn on a shower? We’ll explore what makes things well designed by looking at things that aren’t. We’ll talk about physical objects, as well as other areas.


Intro to Typography in Spring Splash 2017
You can probably tell the difference between Arial and Wingdings, and you know what an Italic is. Or do you? This course will explore deeper qualities in typography, including the histories of notable type, an gloss on classification, and the printed page.


The Living Creature: Dewey's aesthetics in Spring Splash 2017
John Dewey, sometimes called the greatest American philosopher of the 20th century, is usually lauded for his works on education—but he also produced the greatest and most comprehensive theory of art in human history. Examining and comparing the experiences produced by works in different mediums, we'll explore what it means to be alive, and what art is.


Why do we 'win' arguments and 'follow' conversation? An intro to Conceptual Metaphor Theory in Splash Spring 2015
When we talk about argument, we use battlefield metaphors, like 'winning', 'ceding ground', 'defending a point', 'getting backed into a corner', 'firing off a salvo', 'fighting', 'being defensive', and so forth. We'll discuss how much of language is composed by such metaphors, how to identify them, and how to use them to your advantage to make people think about things in certain ways.


Why Some Things Suck: An Introduction to Product Design in Splash Fall 2014
Have you ever pushed on a pull door, or struggled to figure out how to turn on a shower? We’ll explore what makes things well designed by looking at things that aren’t. We'll look at everyday physical objects, as well as the role of bad design in plane crashes, fatal medical errors, and even the 3 Mile Island nuclear disaster.